Have prototyped a racing genre game using Unity3D engine. I have used wheel-colliders to simulate real world car behaviour. This resulted in car toppling / rolling frequently at high speeds. Have optimized the code so as to prevent this behavior.
Check out the screenshots here:
Note: All art assets are sourced from unity asset store (free assets).
You can check out the game here:(77 MB - Windows Platform)
https://drive.google.com/open?id=0B5whRfr__jOCcWlJV0NWcWVhRmM&authuser=0
Check out the screenshots here:
Note: All art assets are sourced from unity asset store (free assets).
You can check out the game here:(77 MB - Windows Platform)
https://drive.google.com/open?id=0B5whRfr__jOCcWlJV0NWcWVhRmM&authuser=0
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