Thursday, October 29, 2015

FPS Multi Player Prototype - Photon Networking Framework (PUN) - Unity 5

I have started this prototype way back but being on internship for last five months i find very less time to spend on this. The very purpose of starting this prototype is to learn the basics of multiplayer game development.

I have used the plugin Photon Unity3D Networking Framework aka PUN (Free plan 20 concurrent users) for implementing real-time multiplayer First Person Shooter.

Features Implemented:
  • Real-time Player Movement/Animation Sync through cloud
  • Health System
  • Shooting & Re-spawning

You can check out the game here:
(Needs Unity Web Player Plugin)

http://www.googledrive.com/host/0B5whRfr__jOCLWxlSDltR3h4NWM/Web.html


Screenshots







 All the art assets used are sourced from internet.

Tuesday, July 7, 2015

Balloon Shooter Prototype - Unity 3D

Have been trying out Unity 5.0 lately and have prototyped a balloon shooter game. You can check out the game online here: (Needs Unity Plugin)

www.googledrive.com/host/0B5whRfr__jOCbF9Rcjk3OUROM3c/Build.html


Screenshots:




Monday, May 4, 2015

Racing Genre - Unity 3D Engine

Have prototyped a racing genre game using Unity3D engine. I have used wheel-colliders to simulate real world car behaviour. This resulted in car toppling / rolling frequently at high speeds. Have optimized the code so as to prevent this behavior.

Check out the screenshots here:






Note: All art assets are sourced from unity asset store (free assets).

You can check out the game here:(77 MB - Windows Platform)
https://drive.google.com/open?id=0B5whRfr__jOCcWlJV0NWcWVhRmM&authuser=0

Thursday, April 2, 2015

Basic FPS - Implemented Object Pooling

I have tried out a basic FPS using Unity3D and have implemented Object Pooling for bullets.





You can check out the game here(needs Unity3D Plugin):
www.googledrive.com/host/0B5whRfr__jOCZFdxVWtibEJzYzQ/FPS - Web.html

Friday, March 13, 2015

Reckless Runner (Infinite Runner - Unity 3D)

Have been learning Unity 3D lately and this time have tried to implement endless runner using the same.

Have used free rigged models(unity chan) from the unity store for this game.





The game can be tried out here (Needs Unity Web Player plugin):
https://googledrive.com/host/0B5whRfr__jOCaVhPRHVqODFDSDA/Runner Web.html

Tic Tac Toe game using flash (Simple AI Program)




Wednesday, December 10, 2014

Participation in Ludum Dare 31 game jam competition

Recently participated in Ludum Dare game jam competition. The  theme of the competition: Entire Game on One Screen, on which we have to design and develop a game within 72 hours.

We participated as a team of two members.

Team Name: Digital Monks

Game Name: Tick Madness

Team Members: Myself and Anand N

This time we used Unity Engine 4.6 with 2d tools. After brainstorming we came up with a maze / survival genre.

I have contributed on coding part using Unity C# script in implementing the game mechanics.

You can check the our entry here:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46921

Do try it out and rate / vote for our game. Voting is open until the end of this month.

Alternatively the game can be tried out here (Needs Unity Web Player plugin):

https://googledrive.com/host/0B5whRfr__jOCRC16TXlWeWdCU0U/Tick.html